Information about object: obj_paddle_left
Sprite: spr_paddle
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Collision Event with object obj_wall:
bounce not precisely against solid objects
Keyboard Event for <no key> Key:
start moving in directions 000010000 with speed set to 0
Keyboard Event for <Shift> Key:
start moving in directions 000000010 with speed set to 5
Keyboard Event for <Ctrl> Key:
start moving in directions 010000000 with speed set to 5
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Information about object: obj_paddle_right
Sprite: spr_paddle
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Collision Event with object obj_wall:
bounce not precisely against solid objects
Keyboard Event for <no key> Key:
start moving in directions 000010000 with speed set to 0
Keyboard Event for <Up> Key:
start moving in directions 000000010 with speed set to 5
Keyboard Event for <Down> Key:
start moving in directions 010000000 with speed set to 5
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Information about object: obje_ball
Sprite: spr_ball
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
set Alarm 0 to 60
Alarm Event for alarm 0:
start moving in directions 101000101 with speed set to 5
Collision Event with object obj_paddle_left:
bounce not precisely against solid objects
play sound sound_boink; looping: false
Collision Event with object obj_paddle_right:
bounce not precisely against solid objects
play sound sound_boink; looping: false
Collision Event with object obj_wall:
bounce not precisely against solid objects
Other Event: Outside Room:
destroy the instance
create instance of object obje_ball at position (320,240)
play sound sound_zap; looping: false
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Information about object: obj_wall
Sprite: spr_wall
Solid: true
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
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